The gaming world is a place where children's imaginations thrive upon fantasy and adventure. But the one thing that every game has in common - problem solving. No matter how big or small, every game has a series of clear objectives that need to be completed in order to progress. When learning material is essential to scoring and winning - it is called "game-based learning".
Children of today have grown up with new technology. It feels natural for them to receive instant feedback and do multiple things at once. This means that they find it difficult to concentrate on linear, time-consuming or repetitive tasks, i.e. the traditional method of teaching.
Games are all about fun and exploration - and they immediately grab students' attention! What's more, players receive immediate feedback which means they:
More importantly, games rarely have real-life consequences. This means that pupils are not afraid to make mistakes through experimentation. Just the opposite, it helps students to learn from their mistakes!
Another advantage of learning through games is that children can be motivated to learn at home. Kids will go out of their way to find time to play. With educational games, this drive can be used for learning outside of class.
Jumpido was designed from the ground up to deliver exceptional educational experience. One of its core features is that students can't complete game objectives without understanding the math. This means learning is essential in order for pupils to progress. To try and eliminate pure luck outcomes, Jumpido uses probability theory. So, the more often something occurs, the less likely it will happen again.
And the best thing of all - it's fun! Children will never get tired of Jumpido’s magical visuals and exciting adventures. What's more, it allows kids to channel all of their physical energy into solving math problems. The result of this - unparalleled engagement with mathematics.
“We recently started to work with Jumpido and I am happy to share that it has established itself as one of the preferred and most effective ways of classroom learning. We noticed significant improvement in the engagement and math skills of children. In my opinion, Jumpido is a great asset to every primary school. I strongly recommend it to anyone who is looking for ways to improve the results and the overall experience of students.”
School principal
“I like the program because it makes math interesting!”
7 years old
“Regular physical activity is important for children because it helps to prevent obesity and improves energy levels. The motions that Jumpido requires have been carefully selected in order to be safe for pupils. Playing Jumpido helps children to have an active lifestyle and enjoy mathematics.”
Kinesiologist
“Jumpido represents what educational technologies should bring to the classroom - increased engagement of students, real value in terms of content and a product which is suitable for all students.”
Advisor to the Minister of Education and Science, Republic of Bulgaria
“In 2011, the team behind Jumpido was the first company in Central and Eastern Europe to become partner of Microsoft's Technology Adoption Program (TAP) for Kinect for Windows. This recognition is offered to only the most motivated and innovative companies after a careful selection process. This makes Jumpido one of the pioneers of using the technology.”
Education Industry Lead, Microsoft
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